In this paper, we investigate a fractional p()-Kirchhoff type problem involving variable exponent logarithmic nonlinearity. With the help of the Nehari manifold approach, the existence and multiplicity of nontrivial weak solutions for the above problem are obtained. The main aspect and challenges of this paper are the presence of double non-local terms and logarithmic nonlinearity. 2022 by the authors. Licensee MDPI, Basel, Switzerland.
The study explores the state of workplace HIV and AIDS interventions in Zimbabwe with specific reference to programming interventions in Zimbabwe Stock Exchange newlinelisted Companies in the Harare Metropolitan Province. The scientific knowledge domain-location of the study involves Strategic Human Resource management, Human Resource Management, Business (Corporate) planning and Labour administration (integrated occupation health and safety, employee welfare and newlinewellness) and Policy development and implementation. The key consideration is that newlinethe company has an enlightened self-interest to facilitate workplace HIV and AIDS because it leads to employee welfare, wellness and longevity which translate to increased productivity in the context of in Zimbabwe Stock Exchange-listed Companies. In this background, Zimbabwe Workplace HIV and AIDS programmes are generally considered to be fragile, fragmented, under-developed, weak and unsustainable in both design and management by a wide range of stakeholders despite close to two decades of implementation since promulgation and establishment. The study tries to identify key determinants of workplace HIV and AIDS program development in Harare, assesses the current state of workplace HIV and AIDS newlineprogramme development in Harare, tries to establish the significance of senior newlinemanagement commitment on workplace HIV programme development, ascertains the newlinerelationship between having a Comprehensive Staff Welfare Program (CSWP) and workplace HIV and AIDS program development and evaluates the extent to which companies comply with workplace HIV program development standards. The study was conducted using mixed methods and data was collected using a survey questionnaire and focus group discussions. Based on the study it was found that the general state of the Workplace HIV and AIDS Programme Development is in a state newlineof serious underdevelopment.
Cooperative interaction in educational games, designed to stimulate teamwork, joint creativity and knowledge sharing, also carries potential security threats. One of the key dangers is data leakage. Player interaction involves the exchange of information, and in case of insufficient protection of the system, confidential data, such as personal information, game progress results or individual strategies, may become available to unauthorized persons. This may result in misuse of information, damage to reputation and violation of player privacy. The impact on the game space is also a threat. By interacting, players can change the game world, for example, by entering incorrect data, moving objects to an inappropriate location, or modifying the rules of the game. This can lead to a violation of the balance of the game, incorrect results and a deterioration in the learning effect. Substitution or falsification of game elements is no less dangerous. Attackers can introduce fake elements into the game space, for example, incorrect reviews, changed rules or incorrect data. This can lead to incorrect conclusions, distort learning outcomes, and undermine confidence in the game. In addition, the use of interaction tools can become an object of attack. Attackers can hack and modify tools, such as communication platforms or data storage systems. This can lead to data theft, incorrect operation of tools and malfunction during the game. It is shown that formal descriptions of the choice of a game strategy can exist in a game. Indicators that are essential for cooperative interaction are determined, and examples of their calculation for the case with remote interaction through a social network are given. The article contains information about collaborations, which can be used to assess and choose the direction of development in projects that use game cooperative strategies to implement tasks other than training. The project highlights aspects of cooperative interaction that affect the formation of game strategies in an educational project. Of particular interest are projects in which a social network is the tool and medium of interaction. The objectives of the project are to identify easy-to-use indicators that show the features of cooperative interaction within an educational game. The Author(s), under exclusive license to Springer Nature Switzerland AG 2025.