Blurred Image Processing and IoT Action Recognition in Academy Training Sport
- Title
- Blurred Image Processing and IoT Action Recognition in Academy Training Sport
- Creator
- Saseekala M.; Arun Raghesh J.T.; Madhavidevi B.; Sasidevi J.; Ramalingam V.; Das S.
- Description
- Smart wearable technologies utilising devices connected to the web (IoT) are on the rise, and many of these new applications involve the identification of athletic performance. Many people across the world participate in soccer, also called football in some regions. Soccer players practise discrete actions (like shooting and passing) in order to ingrain them in muscle memory and speed up their reflexes during actual games. There is always a compromise between blur and noise when processing images. Denoising naturally softens an image because noise is high-frequency information. Deblurring, on the other hand, causes additional noise in the final product. The need to brighten an image in low-light conditions only adds to the difficulty. Noise is introduced into the image during the brightening process itself. Images taken while moving, especially those of wildlife (though not exclusively), will have more blur than those taken while still. Many previous projects have focused on a single problem, but very few have attempted to address the entire set of problems simultaneously. So, we set out to make a way to turn these lowlight, fuzzy images into high-contrast, clear images. A fuzzy invariant space is the result of the union of several fuzzy invariant spaces. After numerous iterations of processing a blurred image, the final stage is to utilise a progressive restoration procedure. The experimental findings demonstrate the effectiveness of the suggested technique in reducing calculation error, improving the recovery effect, and avoiding the noise caused by numerous deconvolutions. This work introduces new concepts and methods for recognition research by applying fuzzy image processing to the study being human mobility and the detection of activities in the realm of IoT. Using the Kinect, an IoT somatosensory camera, we are able to collect 15 3D skeletal elements via its software development kit (SDK). This led to the study of kinesiology and the creation of a motion resolution model that works well with the Internet of Things. 2022 IEEE.
- Source
- Proceedings of 5th International Conference on Contemporary Computing and Informatics, IC3I 2022, pp. 2075-2080.
- Date
- 2022-01-01
- Publisher
- Institute of Electrical and Electronics Engineers Inc.
- Subject
- Fuzzy Image Processing; Internet of Things; Kinetic somatosensor
- Coverage
- Saseekala M., Christ University, Faculty of Computer Applications, School of Business and Management, Karnataka, Bangalore, India; Arun Raghesh J.T., Vel Tech Multi Tech Dr. Rangarajan Dr. Sakunthala Engineering College, Tamilnadu, Chennai, India; Madhavidevi B., Institute of Aeronautical Engineering, Telangana, Hyderabad, India; Sasidevi J., K Ramakrishnan College of Engineering, Department of CSE, Trichy, Samayapuram, India; Ramalingam V., University of Technology and Applied Sciences, Shinas, Oman; Das S., Jain University, Karnataka, Bengaluru, India
- Rights
- Restricted Access
- Relation
- ISBN: 979-835039826-7
- Format
- Online
- Language
- English
- Type
- Conference paper
Collection
Citation
Saseekala M.; Arun Raghesh J.T.; Madhavidevi B.; Sasidevi J.; Ramalingam V.; Das S., “Blurred Image Processing and IoT Action Recognition in Academy Training Sport,” CHRIST (Deemed To Be University) Institutional Repository, accessed February 25, 2025, https://archives.christuniversity.in/items/show/20137.