Enhancing Heritage and Cultural Education through Immersive Audio-Visual Techniques
- Title
- Enhancing Heritage and Cultural Education through Immersive Audio-Visual Techniques
- Creator
- Paul, Ajith; Kunnumpurath, Biju; Balakrishnan, C.; Ramachandran, Selvakumar; Suseelan, Anitha
- Description
- Growth in immersive media technologies offers unique opportunities for improved learning experiences. This is important in understanding and preserving heritage and cultural elements. The establishment of hybrid classrooms and the adoption of technologies like virtual reality (VR), augmented reality (AR), and artificial intelligence (AI) make the learning experience more immersive and interactive. These experiences can lessen the differences between theoretical and emotional connections which also help learning to be more impactful and effective. This chapter examines how immersive technologies such as audio-visual technology can change the heritage and cultural education of people across diverse ages. The chapter discussed both 3D soundscapes and visual imagery in relation to VR/AR applications and how well these elements are integrated into a unified whole, which provides some interesting immersive cultural heritage education experiences. This study also analyzes use cases such as virtual museum tours with immersive audio-embedded recreations of historical environments, AR-enhanced archaeological site visits supported by ambient sounds, and interactive cultural heritage simulations guided by spatial audio. It further explores successful research integrating 3D soundscapes into AR/VR use cases. These applications highlight potential VR/AR educational contexts where audio-visual enhancement provides multisensory learning that encourages engagement and cognition surrounding heritage and cultural elements. The study also covers the benefits of this approach like increased public engagement with cultural sites and artifacts, improved retention of historical information, and enhanced accessibility to cultural experiences. Ultra-low latency, higher connectivity, and high-speed data transfer would mean that the quality and accessibility offered by 6G will be on another level altogether. On the other hand, AI can bring immersive experiences along with customization, immediate feedback, and interactions in virtual worlds. The chapter further focuses on the opportunities provided by emerging technologies such as 6G and AI tools in improving understanding of culture/heritage preservation and cultures. The chapter ends with the user applicability of audio-visual enhanced VR/ AR in cultural and heritage education. The study suggests continued research and collaboration between various stakeholders to develop better methods to preserve and disseminate the rich heritage and cultural values. Integrating evolving technologies can be an aid to reducing many of the existing limitations by providing better realistic, interactive, and accessible cultural educational tools. 2026 Scrivener Publishing LLC. All rights reserved.
- Source
- Virtual Reality and Augmented Reality with 6G Communication;pp.245-269
- Date
- 01-01-2025
- Publisher
- wiley
- Subject
- Augmented reality, 3D soundscapes; Cultural heritage; Immersive media; Interactive learning, 6G technology; Virtual reality
- Coverage
- Paul A., Department of Media Studies, Christ University, Bengaluru, India; Kunnumpurath B., Department of Media Studies, Christ University, Bengaluru, India; Balakrishnan C., Department of Computer Science, Christ University, Bengaluru, India; Ramachandran S., Department of Continuing Education, University of Oxford, Oxford, Oxfordshire, United Kingdom; Suseelan A., School of Architecture, Christ University, Bengaluru, India
- Rights
- Restricted Access; Hardcopy may be available in the library
- Relation
- ISBN: 978-139433608-1; 978-139433605-0;
- Format
- online
- Language
- English
- Type
- Book chapter
Collection
Citation
Paul, Ajith; Kunnumpurath, Biju; Balakrishnan, C.; Ramachandran, Selvakumar; Suseelan, Anitha, “Enhancing Heritage and Cultural Education through Immersive Audio-Visual Techniques,” CHRIST (Deemed To Be University) Institutional Repository, accessed June 17, 2026, https://archives.christuniversity.in/items/show/23938.
