Latency Reduction and Input Prediction for Cloud Gaming Clients
- Title
- Latency Reduction and Input Prediction for Cloud Gaming Clients
- Creator
- Payankan, Gavin George; Singal, Neha; Saxena, Surabhi
- Description
- Cloud gaming enables access to high-quality games on thin clients by streaming rendered content from remote servers, but network-induced latency remains a critical barrier to responsive gameplay. This paper presents a browser-based system that profiles user input in real-time, employs a lightweight machine learning model to predict actions, and dynamically compensates for lag by speculative input. Our solution reduces perceived lag by up to 25% and maintains a 94%+ prediction accuracy, fully within a free-tier cloud environment. Compared to traditional infrastructure-based approaches, our method imposes no proprietary hardware requirements and offers platform-wide scalability. 2025 IEEE.
- Source
- Proceedings - 2025 International Conference on Transformative Computing Technologies, ICTCT 2025;pp.30-34
- Date
- 01-01-2025
- Publisher
- Institute of Electrical and Electronics Engineers Inc.
- Subject
- browser-based; clientside; cloud gaming; input prediction; latency; real-time systems
- Coverage
- Payankan G.G., Christ University, Dept. of Computer Science, Bengaluru, India; Singal N., Christ University, Dept. of Computer Science, Bengaluru, India; Saxena S., Christ University, Dept. of Computer Science, Bengaluru, India
- Rights
- Restricted Access; Hardcopy may be available in the library
- Relation
- ISBN: 979-833159195-3;
- Format
- online
- Language
- English
- Type
- Conference paper
Collection
Citation
Payankan, Gavin George; Singal, Neha; Saxena, Surabhi, “Latency Reduction and Input Prediction for Cloud Gaming Clients,” CHRIST (Deemed To Be University) Institutional Repository, accessed June 17, 2026, https://archives.christuniversity.in/items/show/26129.
