Development of a VR-Based Solid Waste Management Awareness Platform Utilizing YOLOv12 and MSCNN
Behavioral Change; Environmental Education; Gamification; Human-Computer Interaction (HCI); Immersive Learning Environment (ILE); Solid Waste Management; Sustainable Practices; Usability Testing; Virtual Reality (VR); Waste Segregation
Waste management is not an issue concerning an individual but a collective responsibility. It refers to our environment. Our project, 'Solid Waste Management,' verifies the efficacy of virtual reality, a novel learning modality for the user, acquiring knowledge of waste segregation and the right way of waste disposal simulation through virtual reality. The implication of virtual reality's addition into the educational system was analyzed through the acceptance of the model and the acquisition of knowledge through the task performed by the user. The simulation and the environment of virtual reality are implemented through the use of Spatial Awareness, Haptic Simulation, Hand Tracking using HCI, and Immersive Learning Environment for a genuine simulation experience for the user. The simulation environment and software were developed using the Unity environment creating a gamified world using a 3D environment and the Blender software used for the development of the 3D models. The simulation environment's implementation into the various HMD devices also used the OpenXR plugin. The simulation is further segmented into two parts: interior and exterior waste management. This novel simulation technique will not only enable the acquisition of the most requisite skills of waste segregation but also the acquisition of environment knowledge and the promotion of people towards sustainable practices. 2026 IEEE.
Jain, Sambhav; Suresh, K.; Singhal, Neha; Saxena, Surabhi
2026 2nd International Conference on Cognitive Computing in Engineering, Communications, Sciences and Biomedical Health Informatics, IC3ECSBHI 2026;pp.287-291
Institute of Electrical and Electronics Engineers Inc.
Restricted Access; Hardcopy may be available in the library
https://doi.org/10.1109/IC3ECSBHI67834.2026.11469071 https://www.scopus.com/pages/publications/105038098601?origin=resultslist
Jain S., Christ University, Department of Computer Science, Bangalore, India; Suresh K., Christ University, Department of Computer Science, Bangalore, India; Singhal N., Christ University, Department of Computer Science, Bangalore, India; Saxena S., Christ University, Department of Computer Science, Bangalore, India