Enhancing Heritage and Cultural Education through Immersive Audio-Visual Techniques
subject: Augmented reality, 3D soundscapes; Cultural heritage; Immersive media; Interactive learning, 6G technology; Virtual reality
description: Growth in immersive media technologies offers unique opportunities for improved learning experiences. This is important in understanding and preserving heritage and cultural elements. The establishment of hybrid classrooms and the adoption of technologies like virtual reality (VR), augmented reality (AR), and artificial intelligence (AI) make the learning experience more immersive and interactive. These experiences can lessen the differences between theoretical and emotional connections which also help learning to be more impactful and effective. This chapter examines how immersive technologies such as audio-visual technology can change the heritage and cultural education of people across diverse ages. The chapter discussed both 3D soundscapes and visual imagery in relation to VR/AR applications and how well these elements are integrated into a unified whole, which provides some interesting immersive cultural heritage education experiences. This study also analyzes use cases such as virtual museum tours with immersive audio-embedded recreations of historical environments, AR-enhanced archaeological site visits supported by ambient sounds, and interactive cultural heritage simulations guided by spatial audio. It further explores successful research integrating 3D soundscapes into AR/VR use cases. These applications highlight potential VR/AR educational contexts where audio-visual enhancement provides multisensory learning that encourages engagement and cognition surrounding heritage and cultural elements. The study also covers the benefits of this approach like increased public engagement with cultural sites and artifacts, improved retention of historical information, and enhanced accessibility to cultural experiences. Ultra-low latency, higher connectivity, and high-speed data transfer would mean that the quality and accessibility offered by 6G will be on another level altogether. On the other hand, AI can bring immersive experiences along with customization, immedi…
creator: Paul, Ajith; Kunnumpurath, Biju; Balakrishnan, C.; Ramachandran, Selvakumar; Suseelan, Anitha
source: Virtual Reality and Augmented Reality with 6G Communication;pp.245-269
publisher: wiley
date: 01-01-2025
rights: Restricted Access; Hardcopy may be available in the library
relation: ISBN: 978-139433608-1; 978-139433605-0;
language: English
type: Book chapter
coverage: Paul A., Department of Media Studies, Christ University, Bengaluru, India; Kunnumpurath B., Department of Media Studies, Christ University, Bengaluru, India; Balakrishnan C., Department of Computer Science, Christ University, Bengaluru, India; Ramachandran S., Department of Continuing Education, University of Oxford, Oxford, Oxfordshire, United Kingdom; Suseelan A., School of Architecture, Christ University, Bengaluru, India