The Efficacy of Multi-Component Intervention for Adolescents with Problematic Video Gaming in a Community-Based Setting
- Title
- The Efficacy of Multi-Component Intervention for Adolescents with Problematic Video Gaming in a Community-Based Setting
- Creator
- Joseph S.; George T.S.
- Description
- Video gaming is a popular leisure activity enjoyed by millions globally, helping with socialisation, interaction, and relieving stress. It may also become a maladaptive coping mechanism to evade distress and negative emotions, leading to problematic usage. Research evidence shows that problematic gaming is associated with different psychosocial issues. Video games can be a way of negative coping and escaping reality, and problematic usage can hide other problems of players in real life. Adolescents are vulnerable to problematic use due to their developmental stages, and those with specific vulnerabilities and disabilities are at greater risk. No one psychotherapy has all the answers, and the multi-component intervention technique might have better treatment utility than a solitary behaviour intervention. The research aims to show the effectiveness of the intervention for problematic video game usage in a community-based setting. The study focuses on adolescents in seventh through ninth grade who were identified as problematic video gamers (not addictive users) from a selected group of schools in Kerala. The study employed an experimental design, encompassing both intervention and control groups, to systematically assess the effects of the experimental manipulation and establish a baseline measurement. The paired t-test results showed no significant decrease in the intervention groups Gaming Addiction Scale at the post-test, but it did lower the addiction scores. By conducting the research, we provide psychological care for adolescents and help them identify and prevent problematic gaming experiences. The research underscores the significance of early identification and prevention of problematic video game usage among adolescents, advocating for a holistic approach incorporating diverse components. 2024 selection and editorial matter, Dr. Sundeep Katevarapu, Dr. Anand Pratap Singh, Dr. Priyanka Tiwari, Ms. Akriti Varshney, Ms. Priya Lanka, Ms. Aankur Pradhan, Dr. Neeraj Panwar, Dr. Kumud Sapru Wangnue; individual chapters, the contributors.
- Source
- Health Psychology in Integrative Health Care, pp. 205-211.
- Date
- 2025-01-01
- Publisher
- Taylor and Francis
- Subject
- Adolescents; Multi component intervention; Problematic video gaming
- Coverage
- Joseph S., Department of Psychology, Christ (Deemed to be) University, Karnataka, Bengaluru, India; George T.S., Department of Psychology, Christ (Deemed to be) University, Karnataka, Bengaluru, India
- Rights
- Restricted Access
- Relation
- ISBN: 978-104034422-4; 978-103298046-1
- Format
- Online
- Language
- English
- Type
- Book chapter
Collection
Citation
Joseph S.; George T.S., “The Efficacy of Multi-Component Intervention for Adolescents with Problematic Video Gaming in a Community-Based Setting,” CHRIST (Deemed To Be University) Institutional Repository, accessed February 24, 2025, https://archives.christuniversity.in/items/show/17503.